XR training platform for enterprise
A global manufacturing firm needed safety and skills training that could replace travel-heavy in-person sessions. We built a multi-user VR platform in Unreal Engine deployable to standalone headsets, no local servers required.
- Client
- Manufacturing firm (NDA)
- Year
- 2024
- Duration
- 22 weeks
- Practice
- Lab
§ 01Brief
The client ran quarterly safety training for 2,000 employees across 14 sites on 4 continents. Flying instructors between sites cost $380k per year and introduced a 6-week scheduling lag between incidents and retraining.
We designed and built a VR training platform with 4 scenario modules — equipment lockout, fire evacuation, chemical handling, and machinery operation. Up to 8 trainees could run the same scenario simultaneously from different headsets.
§ 02Approach
- 01Scoping
Scenario design workshop
We ran a 3-day workshop with the client's safety team, mapping every step of each training scenario before opening Unreal Engine. The scenario scripts were reviewed by their legal team before any 3D work started.
- 02Platform
Multi-user networking layer
Unreal's NetDriver on a dedicated cloud server. We custom-built a session management layer so instructors could spawn, observe, pause and replay sessions from a web dashboard — no Unreal install required.
- 03Content
4 scenario modules
Each module was a photorealistic reconstruction of a real site section, built from the client's engineering drawings. Materials were scanned on-site in Mumbai during a 2-day trip.
- 04Rollout
Standalone headset deploy
Meta Quest 3 standalone — no PC, no local server. Headsets were enrolled in an MDM fleet and received scenario updates OTA from the same dashboard instructors used to run sessions.
§ 03Outcomes
§ 04Gallery
“We ran 3 full cohorts in the first month. The scheduling problem is solved — and the completion rate is higher than the in-person sessions were.”